__author__ = 'Muscle'


from mui import *
from mui.Widgets import *
import time
import mui.color as color

class MyWindow(MUIWindow):
    def __init__(self, **kwargs):
        MUIWindow.__init__(self, **kwargs)
        self.background = 'dialog\\volume_bg.png |(10,10,10,10)'

        self._dockPanel = MUIDockPanel(self, left = 0, top = 0, bgColor = color.red)
        self._dockPanel.bindData('width', self, 'width', dir = '<-' )
        self._dockPanel.bindData('height', self, 'height', dir = '<-' )

        btn1 = MUITextButton(self._dockPanel,  width = 50, height = 50, text = 'left', maxWidth = 300, minWidth = 100)
        self._dockPanel.dock(btn1, 'left')
        s1 = MUIDockSplitter(self._dockPanel, width = 5, height = 5)

        btn2 = MUITextButton(self._dockPanel, width = 60, height = 40, text = 'top')
        self._dockPanel.dock(btn2, 'top')
        s2 = MUIDockSplitter(self._dockPanel, width = 5, height = 5)
        btn3 = MUITextButton(self._dockPanel, width = 60, height = 40, text = 'right')
        self._dockPanel.dock(btn3, 'right')
        s3 = MUIDockSplitter(self._dockPanel, width = 5, height = 5)
        btn4 = MUITextButton(self._dockPanel, width = 60, height = 40, text = 'bottom')
        self._dockPanel.dock(btn4, 'bottom')


        # for FPS
        self.__fpsCount = 0
        self.__fpsTimeStart = 0;
        self.__fosTimeEnd = 0;
        self.fpsText = MUIText(self, right = self.width-20, top = 20, width = 200, height = 40, text = "FPS: 0", fontSize = 20, fontColor = color.blue, fontWeight = 'Bold')
        self.bindData('width', self.fpsText, 'right', dir = '->', converter =  lambda x: x-20 )

  
    def on_paint(self):
        if (self.__fpsCount == 0):
            self.__fpsTimeStart = time.clock()
        super(MyWindow, self).on_paint()

        self.__fpsCount += 1

        if (self.__fpsCount >= 120):
            self.__fpsTimeEnd = time.clock()
            diffTime = self.__fpsTimeEnd - self.__fpsTimeStart
            fps = self.__fpsCount / diffTime
            self.fpsText.text = "FPS: " + str(int(fps))
            self.__fpsCount = 0



def main():
    mui.muiInit(main)
    g_DXDevice = muiDX.CDXDevice()
    w = MyWindow(width = 1024, height = 768, dxDevice = g_DXDevice)
    w.ShowWindow(1)
    muiApp.run()
    g_DXDevice.Release()
    mui.muiUnInit()



main()
